There are six resin effects. Slot one before you print and it reshapes the result. For where they come from, see the resins overview.
The six effects
- Verdant — plants print fully grown.
- Experience — the print banks XP for you.
- Treasure — printed chests may hold loot.
- Overdrive — the print costs less filament.
- Quartermaster — printed fixtures arrive stocked.
- Ore Salting — printed stone and its variants hide ore veins.
How they scale
- Overdrive — at Uncommon the print hits exact break-even; at Rare it turns a profit, returning more filament than you spent.
- Experience — a catalyzed print stores XP on the machine, furnace-style. Pull the finished disc from the output slot and the orbs are yours. A big build with a Rare resin is worth roughly a 0-to-30 jump.
- Treasure — drops rare loot into printed chests, barrels and shulkers; the haul scales with the resin’s rarity.
- Quartermaster — stocks useful things instead: fuelled furnaces, a ready brewing stand, and a move-in kit with enchanted iron tools.
Rare-tier resins are loot-only — see finding rare resins.