There are six resin effects. Slot one before you print and it reshapes the result. For where they come from, see the resins overview.
The six effects
- Verdant: plants print fully grown.
- Experience: the print banks XP for you.
- Treasure: printed chests may hold loot.
- Overdrive: the print costs less filament.
- Quartermaster: printed fixtures arrive stocked.
- Ore Salting: printed stone and its variants hide ore veins.
How they scale
- Overdrive: at Uncommon the print hits exact break-even; at Rare it turns a profit, returning more filament than you spent.
- Experience: a catalyzed print stores XP on the machine, furnace-style. Pull the finished disc from the output slot and the orbs are yours. A big build with a Rare resin is worth roughly a 0-to-30 jump.
- Treasure: drops rare loot into printed chests, barrels and shulkers; the haul scales with the resin’s rarity.
- Quartermaster: stocks useful things instead: fuelled furnaces, a ready brewing stand, and a move-in kit with enchanted iron tools.
Rare-tier resins are loot-only. See finding rare resins.